Final Earth ("FE") is (at the time of writing) mostly unused,
unmaintained wargame that allows players to operate as a military commander
siding with "Axis" or "Allies" (yes, similar in many ways to the popular
board game Axis & Allies) a hypothetical WW3. It suffers from
several balancing issues as well as a terrible user interface that was
a bit clunky when it was originally created (some 10+ years ago).
Similar to Stratego, a force attacking does not necessarily know the
strengths of the units being attacked, and only units killed are shown to the
opposing player. These two factors create a "Fog of War" that makes
propogandizing your teams tactics a key strategy (similar to Diplomacy in
Another feature that makes FE stand out is the ability to rise in ranks not
only to gain units, but at higher ranks, have more control over the team.. and
even run for President. The president is in control of the team vault which is
used to reimburse players, purchase research, launch nuclear weapons, and
additionally receieves a +25% bonus to income. The president is elected by all
moderately high level players on a team, they serve a 1 week term.
Another interesting example of prior art is the game Lux Delux. Lux was originally released in 2002 and has a very dedicated small cult following. It was one of the early games adapted for use on mobile devices.
Inspired by Risk, the goal of this strategy and domination game is to take over the world. The aspects of interest to this project include extensibility, player retention (addiction), multi-player online games in the main application or with Lux Alliance, and interesting game options.
The Lux platform allows developers to create custom XML based maps (and includes a map editor), MapGenerators, map themes, AI bots using the Sillysoft SDK, and plugins. There are over 800 user-submitted maps and AI bots. With such a large matrix of maps, bots, game settings, and player options, users stay engaged because no two games are alike.